#MIX09: Design fundamentals for developers

Speaker: Robby Ingebretsen

Authors/Designers of reference

  • Alex White
  • Milton Blazer
  • Saul Bass

The difference between design and art is intent.

"Creative brief"
First document, interview with the client

"Pitch"
Presenting your best thinking. Interactive thing. Way of getting aligned with the client

"Wireframe"
Express the information design. Tell a story. Navigation. Shouldn't look like the final product. Ni visual design, focus on information design.

"Interaction spec"
Expresses how user will interact with the application

"Motion guide"
Defines animations, guide to the personality and tone of the application

"Visual comp"
Final visual design for the project

"Prototype"

Roles (note: all these intersect)
"Visual Designer"
"Interaction Designer"
"Motion Designer"
"Information Architect"
--> If you should hire one guy next to an interaction designer, it should probably be an information architect.
"User Interface designer"
"User experience designer"

"Identity designer"
"Customer service designer"
"Copy Writer"

"Production Designer" --> This is the Integrator (woohoo)

DSC01154

Print | posted on Tuesday, March 17, 2009 6:45 PM

Feedback

# re: #MIX09: Design fundamentals for developers

left by Rick Barraza at 3/17/2009 8:06 PM Gravatar
Thanks Laurent! I was trying to get a shot of that same slide too, but my iPhone has no zoom. or Flash. or anything at all that helps me take a better picture... but I sure look good while snapping in vain! Robby ripped it up this morning.

# re: #MIX09: Design fundamentals for developers

left by Matt at 3/20/2009 7:26 AM Gravatar
Maybe you guys spend a lot of time putting out fires but I don't think every company necessarily needs a User Interface "Desinger".

# re: #MIX09: Design fundamentals for developers

left by Trouwen Samen at 3/20/2009 3:09 PM Gravatar
Of course not, it depends on the size of the copmany.
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