Metro design inspiration

[This is the English version of an article I wrote for the Netzwoche publication in Switzerland. This is part 2 of a 3-parts article about Metro. The original article in German can be found online on the Netzwoche website.]

With Windows 8, Microsoft is going to potentially install their new design language called Metro on a massive amount of computers of all shapes, from thin low-powered slates to full scale PCs. However Metro was not born overnight and in fact a lot of research was put into it. In this article we will discuss the origins of the Metro design language, the inspiration that was the source of it all.

A bit of history

Design, much like art, is evolving through a series of influences. In the case of the Metro design language, a few schools and movements have helped to shape it.

Bauhaus

Bauhaus was created in the 1920s by architect Walter Gropius in Germany. It is an ambitious movement that wanted from the start to integrate many aspects of life: graphic design, industrial design and later architecture. This school of design is characterized by a strong simplification of the object: avoid excessive decoration and frills, and instead concentrate on its functionality. This is underlined by the motto: “Form follows function”, meaning that the functionality of an object should govern its appearance. Anything in the form of the object that is not directly related to the function it fulfills is superfluous and should be omitted.

The world is changing

Bauhaus was created at a point in time where the world was changing tremendously. A world war and the great Spanish flu had just ended, which had cost many millions of lives. Nonetheless, this period between the two World Wars was marked by euphoria and a feeling of a new beginning.

The 1920s were also a time of transition; people went from manual work and artisanship to a society mostly dominated by industrialization. Objects that were earlier routinely created by hand were now made by machines. All this influenced the design proposed by the Bauhaus school.

Pure and functional

Be it in architecture, graphic design or industrial design, the characteristics of Bauhaus are purity and simplicity. For instance, notice how the items on Figure 1 are purely functional: there are no excessive decorations, no icons or gradients, nothing that confuses the message or the function.

Bauhaus 

Figure 1: Bauhaus inspired Industrial design, Architecture and Graphic design

This philosophy of “to the point” and “no nonsense” can be found in the Metro design language as well. In Metro, we speak of being “authentically digital”. Metro-inspired UI does not show excessive shadows, textures or glass effects that are found in other systems. Instead we acknowledge that the computer screen is not a simulation of nature, and we remove the useless decorations, concentrating instead on the function of the UI.

Swiss typography

Another important inspiration for the Metro design language is Swiss: the typography created in our country in the 1950s and refined since then plays a major role in Metro. It is quite obvious to anyone who used a Windows Phone that Metro puts a lot of emphasis on readability and type. It is not rare to use text blocks as command actuators instead of buttons. In fact, most controls have a simple and pure design, where typography plays a central role.

Purity, balance and readability

Fonts inspired by Swiss typography put readability in the forefront. Of course, this is especially true for fonts used on a computer screen, and probably even more on mobile devices. When used on smaller backlit displays, in broad daylight, readability can be a concern. This is why extra care must be put on the font used on these devices.

Most notably, anything that distracts the reader from the primary function of the letter must be avoided. This is very similar to the principles of Bauhaus that we discussed earlier: Form follows function, no frills, no excessive decoration. This is why the fonts created by the Swiss typography movement are sans-serif: The “serifs” are the small details, often a small horizontal or vertical dash, located at the end of letter segments. Serifs are quite popular in fonts used for print, but for extra legibility in Windows 8, sans-serif fonts are preferred, like the Segoe font family designed by Microsoft specifically for user interfaces, and used in Windows Phone, XBOX, Windows Media Center, and of course Windows 8.

Fonts
Figure 2: Serif font, Sans serif font and font weights

Motion design

Another strong influence of the Metro design language is motion design. Often used in movies, for example in the opening or closing credits, motion design is very useful for user interfaces running on computers, and most especially for touch-based UI.

By using subtle and fluid animations, the user interface can guide the user and hint what action needs to be taken next. This is especially true when the screen is fast and responsive: as soon as the user touches the screen, animations are played to help discover the features. A good example of this is the lock screen on Windows Phone: When the user presses the Windows button while the screen is locked, a short animation “bounces” the lock screen, which hints to the user that he should use his finger to pull the lock screen up. Similarly, when the Windows 8 device is locked, passing your finger on the lock screen will move the picture according to the finger’s vertical movement. The key here is for the hardware to react fast enough so that the relationship between the finger’s movement and the action on the screen is absolutely clear.

Kinetic typography

Many movies rely on kinetic typography, i.e. “text in movement” to introduce the viewer to the movie, in the opening credits. Some excellent examples can be found in designer Saul Bass’ work, for instance Alfred Hitchock’s movie “North by Northwest”. Other more recent examples can be mentioned, for example the introduction to “Pulp Fiction” by Quentin Tarantino, or the excellent intro by visual artists Kuntzel and Deygas to Steven Spielberg ‘s movie “Catch me if you can”.

Kinetic typography is also very pregnant in the Metro design language: For example in Windows Phone, the usage of the panorama control creates this effect of fluid motion. Horizontal motion is also very important in Windows 8, especially in slates used with touch in landscape mode. Of course the vertical motion used in list controls is still available, and combining both creates a very enticing user experience, just like motion design creates a feeling of excitement for the viewer before the movie starts.

Transportation signage

Like the name shows, Metro got some inspiration from the signage you see in airports, train stations, undergrounds. This universal design language relies heavily on typography and simple icons, often emphasized by plain bold colors. Because it relies on the principles we enumerated before, this design language is very efficient and to the point. It helps travelers to immediately understand where they need to go next, wherever they are, and regardless of the language spoken locally. Similarly, the Metro design language gives a feeling of hominess to the user.

Transportation

Figure 3: Transportation signage is universally recognized

Additional references

For additional information on the Metro design language, these two videos should give you a great head start:

Conclusion

Understanding where the Metro design language comes from is a good starting point to understand how it can enhance your Windows 8 application. Microsoft’s ambition is to create a consistent user experience. For the end user, this consistency has big advantages: The user does not have to constantly learn new design concepts. Instead, he reuses what he already learned in other applications and in the operating system itself.

As we saw, Metro has core values, taken from the movements and schools it inspires itself from: Purity, simplicity, balance, fluidity. Those concepts help creating a beautiful user experience and to make the user feel at home.

 

Print | posted on Friday, April 27, 2012 9:52 PM

Feedback

# re: Metro design inspiration

left by Happnatious1 at 4/30/2012 4:05 PM Gravatar
"Similarly, the Metro design language gives a feeling of homeliness to the user."

Now thats a funny typo right there.

# re: Metro design inspiration

left by Laurent at 4/30/2012 5:22 PM Gravatar
Nope not a typo, just a symptom of English not being my mothertongue :) A coworker also informed me that homeliness does not mean that I thought it meant. Corrected with "hominess".

# re: Metro design inspiration

left by Mark at 4/30/2012 5:35 PM Gravatar
Our world is not minimalist. We constantly take cues from colors, shadows, and the like. I think the new style has gone below the minimum. A LOT of visual information could be communicated that is HELPFUL and is gone from Metro. I think it is a mistake. It sort of makes sense when you have hardware that is underpowered, but otherwise, it makes no sense to me. It appears to be design for design sake rather than for imparting sufficient information to make use easier. I don't much care for it.

In fact, I don't much care for the Bauhaus designed things. Like the chairs and buildings you showed. They are functional, but they aren't much to look at. I would much rather have a handcrafted chair with lots of detail.

I think Windows 8 and Metro are trying to be different to differentiate themselves from the competition. But I don't think the minimalism is helpful in the least.

# re: Metro design inspiration

left by Marvin Varela at 4/30/2012 6:47 PM Gravatar
@Mark: and who said the Bauhaus chairs and buildings are supposed to be looked at? They are supposed to be sit in and inhabited, not looked at. That is the essence of this design, give things the meaning they are supposed to have back. That is exactly what Metro does. Imagine if all those airport signage had colorful backgrounds and all the texts had drop shadows. Imagine if they had 3D realistic looking airplanes and faux-pass baggage. It would simply be impossible to get your way around in an airport and you would need to decipher the real content out of the clutter of overly designed signage. Getting your way around in Windows 8 is easy because Metro design gets our of the way and lets you focus on your content, which is what really matters, not the faux-pas icons and the fancy backgrounds. I think you are enamored with design for the sake of design and that is why Metro is not of your liking. But I think it is hard to deny it is clearer to read and understand, and easier to get your way around in.

# re: Metro design inspiration

left by Laurent at 4/30/2012 8:02 PM Gravatar
Mark, in addition to what Martin said, I would add that Metro is more an inspiration than strict guidelines. In our activity with Metro on various platforms, we actually evolve and modify the design so that the apps are clearly Windows Phone apps, but they also have their own identity. Check the following as an illustration of what I mean:

http://www.windowsphone.com/en-US/apps/180b0f46-e753-e011-854c-00237de2db9e

http://www.windowsphone.com/en-US/apps/0b792c7c-14dc-df11-a844-00237de2db9e

http://www.windowsphone.com/en-US/apps/55b55f3e-649b-e011-986b-78e7d1fa76f8

http://www.windowsphone.com/en-US/apps/180b0f46-e753-e011-854c-00237de2db9e

and there are many more :)

That said, I don't have an issue with not everyone liking Metro. A good design language should be controversial too, to a certain extent.

Cheers,
Laurent

# re: Metro design inspiration

left by anon at 5/1/2012 3:19 AM Gravatar
Ever lived or worked in a place inspired by Bauhaus design? Uncomfortable furniture, sterile atmosphere, and the "functionality" of actually getting things done is reduced, not enhanced. Concept-based design sometimes looks good on paper but rarely in the real world, and Metro is just another example. Blocky, screen real-estate eating, hard to organize, hard-to-decipher visual noise when more than half a dozen elements are on screen, and not very functional for most real-world tasks -- that's Metro. And as for readability -- one of the main complaints of WinPhone7 is its hard to read text, and an inability to properly scroll to read partially on-screen text. Get your head out of the design history books and get real.

# re: Metro design inspiration

left by Jordi at 5/2/2012 9:49 AM Gravatar
begins to be somewhat tiresome to see the fan boys jumping on any note about WP7, W8 or Metro. Are so threatened?. Good design is good design, period.

# re: Metro design inspiration

left by Dude at 5/7/2012 6:18 PM Gravatar
Kinetic typography is also very pregnant in the Metro design language

Pregnant is probably not the word you were looking for but it was amusing :)

# re: Metro design inspiration

left by Laurent at 5/8/2012 12:11 AM Gravatar
I heard that from a few people, but it is in fact correct. Pregnant "rich in significance or implication". I must say I am surprised at how many native English speaking people don't know that meaning of the word.

http://www.merriam-webster.com/dictionary/pregnant

Cheers
Laurent

# re: Metro design inspiration

left by Alex at 5/10/2012 8:28 AM Gravatar
Oh, I really agree with Mark and "anon". Back then it was all about sacrifice of personal comfort to simply survive the revolutions and wars.

My main problem with Metro - it is not inspiring, unless maybe when the Earth gets struck by a comet...

# re: Metro design inspiration

left by Laurent at 5/15/2012 11:12 PM Gravatar
You misunderstand the spirit of the "crazy 1920's". Even though they occurred just after a lot of destruction and pain, they were actually a time of joy and exuberance. Bauhaus does not suggest sacrifice, it is rather linked to the feeling of rebirth that followed that tragic time (of course we all know that that war was not the last of the last... but that's another story).
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