This post was imported from my old blog and had 2 comments which are included as a screenshot at the end of this post.
This blog post started as a simple one, but grew to be quite large and time consuming. I am splitting it, because I really want to publish the first findings already. Stay tuned for more!
I am sure that you heard that Windows 8 was released last week in an early although quite stable stage called “consumer preview”. Windows 8 is an interesting mix of touch-based and mouse/keyboard based system. Some aspects are a bit annoying (see my post about the “split personalities” in Win8 to see what I mean!) but others are really interesting from a user experience point of view. In this post, I want to list various gestures I discovered in Windows 8, and ask for your feedback if you have more.
This post was imported from my old blog and had 56 comments which are included as a screenshot at the end of this post.
Last week, Microsoft held their long awaited Build Windows (or simply “Build”) conference in Anaheim CA. About 5000 people packed the convention center to discover the latest version of the Windows operation system: Windows 8.
This is a very major iteration (much more than the Windows Vista –> Windows 7 transition) (and also, it is an early preview so it is quite unfinished As such, we will definitely need a bit more time to play with it before we can express a truly informed opinion. Of course that didn’t stop tech journalists and dumbasses all over the world to (again) express complex thoughts such as “Microsoft is abandoning Flash/Silverlight in Windows 8″ or to ride again the “Silverlight is dead” roller coaster.
I published the sample code from my presentations about Windows Phone 7 at TechDays Switzerland. I also published the Powerpoint slides on Slideshare (Windows Phone 7 Overview / Windows Phone 7 Deep Dive).
One of the talks is available as a video on Channel 9. I expect the other one to be made available soon, stay tuned for an update.
When you design for Windows Phone 7 (or for any touch device, for that matter, and most especially small screens), you need to be very careful to give enough surface to your users’ fingers. It is easy to miss a touch on such small screens, and that can be horrifyingly frustrating. This is especially true when people are on the move, and trying to hit the control while walking and holding their device in one hand, or when the device is mounted in a car and vibrating with the engine.
This post was imported from my old blog and had 3 comments which are included as a screenshot at the end of this post.
Yesterday, I published the source code of the MultiTouch Behavior for Windows Phone 7 on Codeplex (http://multitouch.codeplex.com). Meanwhile, Davide Zordan (the founder of this project) started to modify the Silverlight 4 version of the behavior to make it API compatible. Eventually, the goal is to share all the API signature, and as much code as possible. We would like to extend this to the WPF version as well, in order to have a consistent landscape of multitouch on all 3 platforms.
This post was imported from my old blog and had 6 comments which are included as a screenshot at the end of this post.
I just published two videos on Vimeo (see the embedded videos at the end of this post)
- One is a short video showing the highlights of the MultiTouch Behavior I have been working on. It shows what gestures are available, and how easy it is to add it to a Windows Phone 7 application.
- The other is a detailed 15’ video that explains exactly how the behavior can be used.